# Defender properties defender_size = 50 defender_pos = [SCREEN_WIDTH / 2, SCREEN_HEIGHT - defender_size * 2] defender_speed = 5
# Update display pygame.display.flip()
keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and defender_pos[0] > 0: defender_pos[0] -= defender_speed if keys[pygame.K_RIGHT] and defender_pos[0] < SCREEN_WIDTH - defender_size: defender_pos[0] += defender_speed Anime Defenders Script
running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: bullets.append(Bullet(defender_pos[0] + defender_size / 2, defender_pos[1])) # Defender properties defender_size = 50 defender_pos =
# Initialize Pygame pygame.init()
def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y)) y): font = pygame.font.SysFont('Arial'
# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5