def upgrade_character_stats(self, stat, points): if stat in self.character_stats: self.character_stats[stat] += points
def equip_item(self, item_type, item): if item_type in self.loadout: self.loadout[item_type] = item
def add_item_to_inventory(self, item_type, item): if item_type in self.inventory: self.inventory[item_type].append(item)