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  • Hands On Projects For The Linux Graphics: Subsystem

    #include <linux/module.h> #include <linux/init.h> #include <linux/fb.h>

    Aubrey

    Finally, we will use DRM to render graphics on our device. Hands On Projects For The Linux Graphics Subsystem

    printk(KERN_INFO "Simple graphics driver initialized\n"); return platform_driver_register(&simple_driver); #include &lt;linux/module

    struct drm_device *dev;

    printk(KERN_INFO "Simple graphics driver exited\n"); struct drm_device *dev

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