Hands On Projects For The Linux Graphics: Subsystem
#include <linux/module.h> #include <linux/init.h> #include <linux/fb.h>
Aubrey
Finally, we will use DRM to render graphics on our device. Hands On Projects For The Linux Graphics Subsystem
printk(KERN_INFO "Simple graphics driver initialized\n"); return platform_driver_register(&simple_driver); #include <linux/module
struct drm_device *dev;
printk(KERN_INFO "Simple graphics driver exited\n"); struct drm_device *dev