-- Update GUI local function updateGUI() -- Clear current list for _, child in pairs(frame:GetChildren()) do if child ~= listLayout then child:Destroy() end end
for _, object in pairs(parts) do if object:IsA("BasePart") and object.Value > 0 then table.insert(valuableBlocks, {Part = object, Value = object.Value}) end end op valoblox script gui top
-- Fetch and display valuable blocks local valuableBlocks = getValuableBlocks() for i, block in pairs(valuableBlocks) do if i > 10 then break end -- Show top 10 for example -- Update GUI local function updateGUI() -- Clear
-- LocalScript local Players = game:GetService("Players") local RunService = game:GetService("RunService") 0 then table.insert(valuableBlocks
-- Sort blocks by value table.sort(valuableBlocks, function(a, b) return a.Value > b.Value end)
local frame = Instance.new("Frame") frame.Size = UDim2.new(0.3, 0, 0.5, 0) frame.Position = UDim2.new(0.5, 0, 0.5, 0) frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = gui